Sim500 eSports Racing League Rules



1.Race Information: 

  • The FIRST 43 Drivers in the server will race in all Sim500 events.

  • Refunds for Monday or Wednesday will not be allowed after you take the first green flag of that paid series. If a driver gets suspended or banned from Sim500, he will not receive a refund for his league fees.

  • All start times, weather and setup information will be sent out in the race e-mails, Sim500 website, and Sim500 iRacing Leagues pages.


2. League Requirements:

  • Requirements for open series is a Class B 3.0 safety rating, 1000 iRating. These ratings help gauge new drivers as we will make acceptions if you're referred by a Sim500 member. We understand that as not everyone runs official races. 

  • Monday Night Transervice Cup Series is invite-only

  • (No Black Stripes)


3. New Members:

  • Sim500 is a private e-Sports racing league within the iRacing service. All new members will go through a "Probationary Period" for their first month at Sim500. It will be up to the league's discretion on you becoming a regular member. Under this period you can be removed at any time from the league. 


4. Car Numbers:

  • Any registered drivers for the Monday NIght Transervice Cup Series will own the charter for their selected number in all Sim500 series. They will also have the first choice of any number thats not used in that series so you could be subject to lose your number. We ask that drivers have ONE number for all series. 


5. Drivers Conduct:

  • Drivers are responsible for their actions and behavior in race servers, the Sim500 League TeamSpeak server, and social media. Any form of misconduct will be up for review and penalties. All drivers are expected to follow the rules written here and/or as directed by league Admins. Failure to follow Sim500 rules, Admin instructions, or any conduct deemed detrimental to Sim500 will result in race penalties, probation, suspensions and/or bans from the league. All decisions on behavior are final and may not be appealed. 

  • Flaming in the server: If you flam another driver in the race server you will be ejected on the spot without warning. We allow drivers the freedom to say what they want to a point regarding on-track incidents. The only chat allowed during the GREEN FLAG is race-related ONLY, for instance, letting another driver know your pitting, passing, or damaged. If a driver does not follow these simple hat rules they will then have their chat removed for the remainder of that event. 


6. Sim500 Incident System: 

  •  The Sim500 admin team will review all incidents and determine fault. Any driver who is found to be overaggressive causing multiple incidents will be issued a one-time warning. If there are continued problems suspension or a permanent ban from the series would be the next step.


7.Race Restarts: 

  •  The initial start is on the green flag. On all restarts, the leader may start the race at his discretion from the start of the RESTART ZONE until the green flag. 

  • The “restart zone” is the point at which the pace car is entirely off of the racing surface. The leader must maintain a constant speed until he chooses to accelerate.

  • No passing or changing lanes on restarts before the finish line, this includes driving on the apron at tracks like Kansas, Chicago, and Kentucky.


8.Pitting Etiquette: 

  • All drivers will stay on the right side of pit lane until they are three stalls away from their pit box. After your pit stop, drivers will be permitted to drive through only three stalls before returning to the right side of pit lane.


9.Black Flags:

​       If a driver feels he has a false Black flag, an admin will clear that penalty, and it will be reviewed after the race. If a driver provides false information regarding a black flag, they will face a points penalty or one race suspension.


10. Teamspeak/iRacing Chat:

  • Drivers must have their chat enabled for all races. The top three finishers in broadcasted races are required to be available on TeamSpeak for post-race (no password)

11.  Sim500 Tie Breaker:

  • All series will follow the same procedures when it comes to determining who advances in the case of a tie. If two or more drivers are tied in points the following steps will break the tie. (1st wins, 2nd top5's, then 3rd option top10's if needed) will determine the driver that moves on.